Tuesday, December 11, 2007
DONE
... well actually finished last Thursday, but have been busy. Game fest is tomorrow and our game looks pretty sweet. During this last week I also managed to implement a few features such as rumble, shadow trailing, threw in the story screens the art people sent me, and also made simple event message system. I also placed the menu content onto a separate content manager to lower the memory usage a bit. Well all thats left is the game fest :P
Tuesday, December 4, 2007
LAST POST
well its been fun but games almost done.
What I've done:
This week I basically just added in art assets, changed flow of game slightly, and fixed various bugs, and worked on some optimizations.
When and Where I've met with group:
This week i met with the team during the lab on Tuesday, where we finally got the chance to port our game onto the x-box-360, during this port fixed some bugs and discovered the 360 file system doesn't support '+' symbols, we also discovered what without an HD connection that the 360 may show some artifacts. Met again with just Cody on Friday to demo our game to Microsoft dude, there we also ported new build of game onto 360, and took video of our game.
What you are going to do for next week:
Well essentially the game is done except for a few minor art assets I'm waiting for to put into the game. On top of this I'll most likely be doing QA work and making optimizations.
Additionally team is going to meet on Thursday or Friday, to produce our final build of our game onto the 360. Furthermore time permitting I may try to add a few last touches to our game aesthetic such as additional visual effects/ rumble pad (i think a 360 controller has rumble pad support).
What I've done:
This week I basically just added in art assets, changed flow of game slightly, and fixed various bugs, and worked on some optimizations.
When and Where I've met with group:
This week i met with the team during the lab on Tuesday, where we finally got the chance to port our game onto the x-box-360, during this port fixed some bugs and discovered the 360 file system doesn't support '+' symbols, we also discovered what without an HD connection that the 360 may show some artifacts. Met again with just Cody on Friday to demo our game to Microsoft dude, there we also ported new build of game onto 360, and took video of our game.
What you are going to do for next week:
Well essentially the game is done except for a few minor art assets I'm waiting for to put into the game. On top of this I'll most likely be doing QA work and making optimizations.
Additionally team is going to meet on Thursday or Friday, to produce our final build of our game onto the 360. Furthermore time permitting I may try to add a few last touches to our game aesthetic such as additional visual effects/ rumble pad (i think a 360 controller has rumble pad support).
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