Antlion:
overall this presentation seemed well done, the team seemed to learn a fair bit from their presentation. The game itself seemed to use a simple chase mechanic which seemed fairly interesting. And the aesthetic of this game seems quite well done.
Fins of Fury:
well this presentation seemed to be about fish, not sure what to say. Their testing seemed to go well for them, as they had people with different backgrounds test their game, but I didn't really understand their game. Although i didn't really understand the mechanics / dynamics of this game the aesthetic seems to rely on quality 3D graphics which looked quite nice.
Mizu:
This game seemed like a typical adventure game, apparently their testing didn't help them out much, due to limitations of the prototype being made from paper. their mechanics/dynamics seem very nostalgic to old super Nintendo style games. Again due to a lack of elaboration I didn't get much of a feel for the aesthetics of their game except for the fact that its a fantasy adventure game.
Untitled:
This game seemed quite complex compared to the others, making it somewhat hard to understand. Their testing seemed to go well, especially since they had people from various backgrounds/ fields of expertise test their game. The mechanics seem quite complicated although very interesting (sounds like Zelda/Mario mix style) . The dynamics seem quite closely tied to the mechanics, involving various power ups/mini games. As for aesthetics, it wasn't overly elaborated on although they seem to be using their own custom 3D game engine which can have some interesting outcomes.
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