Monday, November 19, 2007

Critiques from 11/13

Aquila:

Well since so much time has passed this game apparently changed drastically compared to its first prototype stage. From the teams presentation it is a multi player strategy shooter game, with a point and click/moving mechanic. As for dynamics this game promises a variety of options/weapons/power ups, to add complexity to the basic mechanics of the game. Apparently the session went well for this team and they learned allot through their testing, they also realized the existence of some bugs such as stacking which they are also thinking of leavening in/ altering to use as a feature. Unfortunately since its been so long since their prototype session the ascetics have apparently changed considerably since then, however from what they showed it seemed fairly simple, and reminiscent of classic console games.

Chop Stick Chung

This game seems fairly impressive considering its basically a collection of mini java games. Unfortunately this team has only implemented/tested 1 mini-game based on the point/click mechanic. However they seem to be working on implementing other mini games containing various other mechanics, although they didn't elaborate. This game also promises to use story to give the player motivation to continue playing the game until end, which seems like a good choice. As most of this game is not made/ designed, not much was shown in terms of aesthetics.

Deep Field

This team chose to use a physical prototype instead of a paper prototype to better test their game. This seems to have been a good decision as some things can be better prototyped physically as opposed to paper. This game appears to focus on a strategic mechanic, tested by using humans to simulate games ai/player in reality. This game added allot of complexity for its dynamics, although i didn't really understand it. and because they used a physical prototype they didn't show much aesthetics in their presentation except for their fast paced game play.

dynasty

this team uses a role playing mechanic, as the player seems to solve educational trivia based on the last five Chinese dynasties. At first through this teams explanation I though this team was using flash to create their game, and have it run online but apparently their using game maker. I'm not to sure how game maker interfaces with the web but it sounds fairly interesting. additionally their role playing mechanic seems similar to the old choose your own adventure style children's books, which is probably the dynamics of this, as the player seems to make choices leading them to different URLs. As for aesthetic, they claimed to be using cartoonish sprites similar to the old snes style rpgs, although no images were actually shown.

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