Zodiac War
- Well to be honest I didn't really understand how rock paper scissors, had the same mechanic as a fighting game. Apparently the group claimed they learned allot from their testing session so I suppose its ok. In terms of mechanics , it seemed their mechanics didn't map well to their actual game, the ascetic of the prototype seemed vaguely similar to their intended game, and the dynamics didn't seem very dynamic.
Crack Quest
- Another team that went with a digital prototype. Well this teams prototype looked fairly impressive, and I really like the teams choice of both theme and art style. Because this team went with a digital prototype it felt like they learned allot compared to other team which used paper. Additionally their game looked quite fun although simple. Personally I really liked the aesthetics of this game, which was really tested well since they used a digital prototype. Additionally the mechanics although simple were also tested well since they had a digital prototype. And in terms of dynamics, it looks like they discover that their game needs more in terms of dynamics through their testing session, such as story/complexity.
Stick Ninja
- :P this is my team so i guess it'd be too bias to write anything.....
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