What I've done:
well this week I've done quite allot (all code work) so ill list things in point form:
- managed to read texture alpha buffer for terrain (discovered per pixel collisions can't involve resized textures)
- programmed battle logic, random numbers/getting stats/ gaining spoils if winning
- setup exits
- setup platforms in levels
- setting up win/lose conditions
- several alterations to code structure, (for speed, maintainability, debugging)
- coded HUD art in
- added support for various player/enemy statistics
- fixed several bugs
- performed cpu related optimizations to the code, (specifically the terrain collisions)
- coded several creature/item objects, and placed coded additional art/animations into game
- added support for 360 controller, (untested, so i'm not sure if it works)
When and Where I've met with group:
- this week i met with the group on tuesday october 30, during the lab, and we basically discussed what needed to be done to have an electronic prototype for next week
What you are going to do for next week:
- well next week seems pretty busy but i'll most likely be coding in more art, and helping with the prototyping. additionally i might also have to start helping to see if the code can be ported from pc to 360, which may be trouble some due to system resource issues.
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